If you’re a budding game designer with a promising idea that would mesh well with the pixel 3xl assassin’s creed valhalla background franchise, then you don’t want to miss this post! Here are seven steps that’ll help maximize your chances of success:
Before you start planning any of your other steps, it’s important to write down all the knowledge you have about Assassin’s Creed. Who is your character? How do they fit into the story? Are they a new person or are they someone we already know? What is their personality like and how do they interact with the people around them and their friends/family members? Is there anything in particular that sets them apart from everyone else in their time period? These questions will help give you a better idea of who your character is as well as what you want to include about them in your story.
Next, you’ll want to research the time period in which your game takes place. This can be done through reading historical documents on the bookshelves of your local library, Internet searches and more. Reading about the events that took place during this time period will give you a better idea of what your character is capable of and what their motivations are. If a character has a strong motivation to do something in this time period, it’s usually worth mentioning to help make them more believable. In addition, you should also research your plan of assassination and the location you plan to use to make it happen. For example, in ACB’s “The Battle of Forli“, Ezio had to look at a map of the area and select specific buildings that would act as potential hiding spots for him to wait for his enemies to travel through.
Once you’ve researched your setting and background, you’ll want to make a character flow diagram. This will help you organize all the small details about your story and your characters into one easy-to-read chart. A template for this can be found here .
Next, you’ll need to think about the main events that happen throughout your story. For example, in ACB’s “The Borgia Tower”, Ezio had to use the pieces of his memory to get inside the fortress and then had to find a way to have those pieces taken away from him. The events that occur in the game leading up to the tower are also important in helping you come up with ideas for how your character can get there and plan their assassination. For example, in ACB’s “Luigi’s Return”, Ezio had to escape from Contardo’s men as well as a group of mercenaries who were planning on killing him once he was captured. Once you’ve thought about what these events are, you’ll want to put them into the character flow diagram of the chart.
Now that you’ve thought about your plot and how your character is going to get from point A to point B, you’ll want to plan out a sequence of events. You should write down any important scenes or things that need to take place during this story. For example, in ACB’s “The Borgia Tower”, Ezio first needed to climb up the tower using only small ledges before infiltrating a party going on at the top. Next, he had to find a way into a private chamber where the pieces of his memory were being kept. Finally, he had to find a way to take all the pieces away from him. By figuring out the events that need to happen in your story, you’ll be able to better plan out how you’re going to accomplish what you want your character to do.
Once you’ve thought of everything that happens in your story, it’s time to get down into some details. Add in as much detail as you can about each person involved and their personality traits. For example, in ACB’s “The Breach”, Ezio needed to find a way into Santa Maria dei Frari where Lorenzo de’Medici was staying while he was hiding from Rodrigo Borgia. In order to make the game more interesting, he also had to find a way to murder Lorenzo as well.
Finally, you’ll want to develop each of your characters in more detail if you haven’t already. For example, after thinking about what your character does throughout the story and then making a character flow diagram for them, now it’s time for you to think about their actions after all the events have taken place. Think about what their goals are once the story ends and how they feel about the events that took place during this time period.
If you follow each of these steps, you’ll be well on your way to becoming a successful game designer. If you need more help on any of these steps, feel free to send me a message and I’ll be happy to guide you in the right direction!
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