What is xcom technology tree?
The xcom technology tree is a compilation of the ways to acquire new technologies with the game XCOM: Enemy Unknown. It details what technologies are available as well as their costs and uses in the world of XCOM. This is a great way to help players strategize on how to fund their missions without any extra cash. It also helps them design their strategy for how they should spend resources and manage future advancements. And at its core, it builds an expansive knowledge base for players so they can make educated decisions when researching and constructing their equipment before launching it into battle.
What is the purpose of the xcom technology tree?
The purpose of this document is to help seasoned players (or new ones) keep track of what technologies are available, what they are and how they work. The knowledge gained in researching this document can be used in other places, like in modding to add new content, or even for research into a particular side mission. Players can use this information to better plan out their strategy for each mission and future upgrades earlier than just purchasing new technologies as they are released. If a player has more room in their budget and wants to focus on upgrades that really make a difference, they can purchase cheaper technologies first before going on a bigger upgrade spree with some more expensive ones.
While some players love the idea of having to run around trying to figure out what technologies they have and what they should research next, others want to find everything in one place. This is that place. The xcom technology tree is free to download and print as often as needed (just don’t sell it or publish it). This project has been an everlasting work in progress, adding new features and new content whenever possible with the purpose of imparting knowledge about the game without any bias or outside influence. And since it never stops growing, neither will this document.
What is the use of it?
This is a great way to keep track of what technologies players have and offer them a place to look at whenever they are stuck in-game. It offers a list of what technologies are available, what they cost and where players can get them. It also offers an easy comparison between the same technology so players can quickly see which one is the better investment for their squad or their base.
It gives players a chance to modify their strategy in-game by giving them access to any information that may be relevant to the situation, without needing to leave their current location or research. If you are stuck trying to figure out where your R&D team needs more funding (or if they need it at all), check this list.
What are the features?
The xcom technology tree offers the following…
*A list of every technology found in the game
*An explanation of every technology’s purpose, cost and uses
*A list of all technologies with a detailed description
*Links to other websites for more information about each technology
The current version is 1.0.3 (the latest) [Feb 26, 2012].
When can it be used?
This document is available any time of day, any day of the week. It is recommended that players use this technology tree throughout both their game play and research time. If they are stuck wondering what to research next or where they should focus their funding efforts, this can give them a strong idea of what is available and what they should be focusing on.
How much does it cost?
This document is free to download, print out, modify and distribute as needed. The only stipulation is that players cannot sell or publish it in any way to make a profit from its contents. Any adaptations made must be in the form of a mod for the game to avoid any copyright issues.
What are the benefits?
This document and all its features help players to keep track of what technologies are available, what they are and how they work. It also gives them a place to look whenever they need some information. This is a wonderful way to build an expansive knowledge base for players so they can make educated decisions when researching and constructing their equipment before launching it into battle. This will help them prepare for each mission and future upgrades earlier than just purchasing new technologies as they are released. And at its core, it builds an expansive knowledge base for players so they can design their strategy for how they should spend resources, much earlier than just rushing out with a “buy everything” mentality.
Are there any drawbacks?
Players should avoid trying to sell or publish this document. And instead of printing this document out as a guide, it is preferred that players reference it online through a web browser. It is highly recommended that players take notes while they are playing the game and enter them into the appropriate fields on the xcom technology tree. This helps players keep track of the information and make better decisions based on what they’ve learned.
Is there anything else?
This piece of work has been an everlasting work in progress, adding new features and new content whenever possible with the purpose of imparting knowledge about the game without any bias or outside influence. And since it never stops growing, neither will this document.